Copyright meets digitization. Ever since equipment for home
recording of radio programs was introduced in the
early 1930s, it has been possible to make unauthorized copies of
copyrighted works. As long as the technology for doing so was analog,
the risk to copyright holders was minimal--a single copy was not as good
as the original, and two or three generations later, the quality had
deteriorated to the point where the discriminating listener would be
seriously offended. No one really worried that the market for copyrighted
works would be badly eroded. But digital recording--coupled with the
Internet--changed all that. It is now possible to create perfect
copies on computers found in most Americans' homes, and the Internet
makes it easy to send them all over the world.
The music and motion-picture industries have suddenly seen their
property placed at risk. But the public also has a lot to lose, for if
artists cannot be compensated for their work, the Internet will never engender
the worldwide burst of creative and artistic talent that the
communication revolution has made possible. The current balance between
producer and consumer has been struck by two centuries of evolution in
copyright law. But seemingly the balance cannot be maintained. Technology
that serves the interests of the consumer seems to jeopardize the rights of
the producer, and vice versa. The National Academy of Sciences has called
this the "digital
dilemma." Digital
rights management (DRM) is seen as a way out. It is a system that
encrypts digital media content and limits access to only those people who
have acquired a license to play the content.
Napster burst onto the scene in early 1999, and took off quickly.
Within a year, the music industry was claiming a harm: CD sales within
a five-mile radius of colleges declined by 4%, even as overall CD
sales were increasing. The Napster CEO blamed this on the increasing
market share of large chain retailers. Napster was effectively shut down
in 2001, but users moved to peer-to-peer
services such as Morpheus and Kazaa. Global sales of recorded
music fell by
5% in 2001, and 10% in the United
States, and sales
declined a further 7% in 2002. The reasons for this are still a
source of dispute, with different
studies showing different causes, such as high prices or
consumer interests shifting to DVDs. But
whatever the impact, both sides are less concerned with the present
than with the future, when a more pervasive Internet could allow
anyone to become a global distributor of any recorded material--including
television programs and movies, once faster broadband access becomes
available. But protecting against intellectual-property theft is not easy,
since it is well-nigh impossible for technology to differentiate
legitimate copying from illegitimate. And stopping legitimate copying
would gut consumers' fair-use rights, and also render whole electronic
product lines illegal.
What technologists fear. The content industries are basing their
hopes on a combination of legal action and technologies to make most copying
impossible. This does not sit well with the computer and consumer-electronics
industries, which fear technical problems from trying to accommodate
evolving copy-protection standards, and reduced sales due to incompatibilities
among devices. For example, the most secure way to prevent copying is
to build checks
into the hardware--storage drives and memory cards, for
example. Intel and IBM were pursuing such an approach in 2001, while
Microsoft and other software companies were working on software controls.
Software, of course, is easier for a hacker to evade, since it is only
necessary to trick the device into loading an altered version of the code.
But that is also the advantage of software--if a bug in the code is
discovered, or if standards change, it can be upgraded without
shipping the device back to the manufacturer. As long as industries
disagree about what the standard should be, manufacturers have to
be concerned about the prospect of new standards. As a result, industry
is prepared to live
with software controls for the present.
A good example of this is CSS, the content-scrambling system used
for DVDs. A program to break this encryption, DeCSS, is widely
available on the Internet. It has been under legal attack from the
Motion Picture Association of America, but in January 2003, one of
the program's authors, Jon Johansen, was acquitted
of charges by a Norwegian court, on the grounds that he wrote the
program so that he could view his own DVDs on his Linux system. But
usage in the US remains illegal, under the DMCA. In any event,
the existence of DeCSS renders DVD copy protection insecure, and
likely portends a change in the standard.
Moreover, the market for certain kinds of devices depends on the
ability to download content to them. Most MP3 players have no copy
protection built in, allowing consumers to copy CDs to them. That has
caused the legal online music services to bar most
transfers of songs to portable devices, creating a complicated set
of rules on what can and can't be done with music downloaded through
these services. This has led commentators to suggest
that the adoption of copy-protection technology may cause entire lines
of products, such as MP3 players and hard-disk recorders, to disapper.
Consumers just won't pay to buy the same music three or more times--once
to use in a home jukebox, once to use in a car CD player, and once
to listen to while jogging.
Finally, the interplay between various copy-protection standards and
a myriad of different hardware devices will inevitably lead to unanticipated
incompatibilities, causing some media to play incorrectly, or not play
at all, in some devices. Several California consumers filed suit
against five major labels for defective products, alleging that
their CDs would not play in many personal computers. Elevating these
incompatibilities to matters of policy, several record labels
have
developed anti-piracy technologies that are designed to stop CDs
from being played in personal computers.
Fair use and personal recordings. As we saw in the lecture
on electronic copyright, copying is
legitimate if it is permitted under "fair use." The most celebrated
case defining fair use for home recording was was Sony
Corp. v. Universal City Studios, decided by the US Supreme
Court in 1984. The court found that the use of VCRs for time-shifting
programs did not violate copyright. Previously, Jack Valenti,
President of the MPAA, had argued, "This video
cassette recorder and the blank tape threaten profoundly the
life-sustaining protection, I guess you would call it, on which
copyright owners depend, on which film people depend, on which
television people depend and it is called copyright." Ironically, the
motion-picture industry now makes more money from the sale of
videocassettes than from movie tickets. Subsequently, the Audio Home
Recording Act of 1992 (AHRA), which mandated copy protection for
digital audio tapes, established that noncommercial use by consumers
of digital or analog audio recorders for making music recordings
did
not violate copyright.
The Grokster case. Many content producers are seeing the Sony
case in a new light now that peer-to-peer networks have proliferated,
allowing any "fair use" copy to be disseminated worldwide. The Sony
decision held that a distributor cannot be held liable for copyight
infringement by users so long as its product is capable of substantial
noninfringing uses.
Peer-to-peer networks
certainly are capable of noninfringing uses. However, their most publicized
use is to share copyrighted material illegally. On this basis, MGM
sued the peer-to-peer network Grokster,
charging that they were complicit in users' copyright infringements.
In 2005, the question came before the Supreme
Court, which unanimously agreed.
Because Grokster had taken such actions as trying to lure former Napster
users and not taken any steps to filter out copyrighted content, the court
ruled, Grokster was liable for copyright infringement. Electronics-industry
and consumer groups expressed dismay, not so much at the decision itself,
but because the Supreme Court did not lay down clear rules on what product
makers should do to shield themselves from liability. Absent such rules,
they said, companies promoting new technologies would have to factor in
the monstrous legal bills that might result if they were sued by the movie
or recording industry. This would make them less likely to bring to market
products that might benefit consumers. However, other
commentators noted, there are p2p services like BitTorrent and
Gnutella that don't encourage piracy. In the long run, the Grokster
decision could give them the ammunition to withstand legal challenges by
the content industry.
The proposals.
Of course, the law establishes only that consumers cannot be charged
with copyright violations if they make personal copies. It does not
require the content producers to allow them the ability to make copies.
The content industries are developing technological defenses on their
own. One important controversy revolves around what role government
should take. The proposals run the gamut from having the government
require copy protection to having the government ban it. Let us
consider them in order of restrictiveness.
- The government mandates DRM technology. In 2002,
former Sen. Ernest Hollings introduced the Consumer Broadband and
Digital Television Promotion Act, which would have required copy
protection to be embedded into all digital devices, from MP3 players
to cell phones, fax machines, digital cameras and personal computers.
Hollings
said that producers were withholding content from the
Internet precisely because of the lack of copy protection, and that
only mandating copy protection could "unleash .. an avalanche of
digital content on broadband Internet connections as well as over the
digital broadcast airwaves."
- The market decides on DRM technology. The libertarian approach
to DRM eschews both governmental mandates and governmental restrictions
on its use. It says that markets do a good job of informing the consumer
what devices a recording can be played on, and that consumers will just
refuse to buy recordings that don't play where they're supposed to. The
companies themselves will pay the price in lost sales and consumer outrage.
- Government guarantees certain fair-use rights.The Digital Media
Consumers Rights Act, sponsored by Reps. Rick Boucher and John
Doolittle, would require copy-protected disks to be labeled as such,
and would guarantee consumers the right to bypass copy protection for
noninfringing uses. The Consumers, Schools
and Libraries Digital Rights Management Awareness Act, authored
by Sen. Sam Brownback, would prohibit the Federal Communications
Commission from forcing PC or digital video manufacturers from requiring
specific copy-protection technologies, and allow the Federal Trade
Commission to ban DRM technologies that limit a consumer's right to
resell any "digital media product."
None of these bills is likely to be enacted into law in the near
future, if ever. However, the first test of such regulation is at
hand. In November 2003, the Federal Communications Commission voted
to
require digital video recorders and similar devices to recognize
a "broadcast flag" that would inhibit digital copying of transmitted
television programs. This regulation takes effect in July 2005. It
is designed to prevent digitally broadcast programs from being copied
and placed on the Internet.
These developments raise important questions like
the following:
- Is fair use an inherent right of a free people, like the right to
freedom of speech? Or is it an artifact of a bygone age, when
technology did not exist for extracting
micropayments
for "micro-uses" of intellectual property?
- Is it possible to design a copy-protection system that allows certain
kinds of copies, e.g., the first-generation
copies of digital audio tape permitted by the AHRA, but not unfettered
multi-generation copying and unlimited redistribution? Would such technology
succeed in guaranteeing the rights of the content owners?
- Most free Web sites today are paid for by advertising.
As intellectual property becomes a larger part of society's output,
is it possible for the Internet to survive if the lack of copy controls
makes all information "free," and the Web can be supported only
by advertising of non-IP products?
An excellent discussion of the need for, and risks of, technological
protection for digital content is contained in a
March 2004 report
from the Committee for Economic Development. They observe that approaches
that limit consumers' rights too drastically will encourage disrespect for
the law and encourage widespread circumvention activity. At the same time,
the success of Apple's iTunes
demonstrates that consumers are willing to pay for rights-managed digital
content if the price is low enough. They opine that successful solutions
will involve new business models, and oppose legal favoritism of existing
business models over new ones. These new models will presumably involve
DRM mechanisms, but the government should not mandate such mechanisms
unless they are convenient for users and balance the interests of consumers
against producers.
Intellectual property is like every other good: People will only
create it in large quantities if they can be compensated in some way
for doing so. The Internet has given us the technology to make copies
of all information "for free," so it is not clear who will compensate
the content providers. Technological solutions have been devised, but
they are not foolproof, and they tend to cause incompatibilities which
discourage consumers from using products that incorporate them. The
digital world awaits new approaches to balancing the rights of
producers against the rights of consumers.